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clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } When are we going to be able to tame more then one pet? - Page 2 - Guild Wars Forums - GW Guru
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Old Oct 05, 2007, 02:34 PM // 14:34   #21
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I would love to have the choice of which pet to take with me while slaying.
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Old Oct 05, 2007, 02:38 PM // 14:38   #22
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/signed

Per other suggestions I have made about armor, weapons, minis, why not store them in the hero monument in HoM where you can go switch/store/retrieve anytime
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Old Oct 05, 2007, 02:43 PM // 14:43   #23
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Originally Posted by freekedoutfish
If you look at this in sense of time, Anet is going to have 2 years before GWs2! That leaves 2 years to basically add a very simple feature to existing NPCs.
it's been more than two years since prophecies release, and it has been suggested too, that's why some people say it won't happen

it would be really nice, I don't want to give away my dire spider to the tamer, but I also would like to get an aggresive Hyena or a huge market rat XD

/signed
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Old Oct 05, 2007, 02:47 PM // 14:47   #24
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Quote:
Originally Posted by Whisper Evenstar
/signed

Per other suggestions I have made about armor, weapons, minis, why not store them in the hero monument in HoM where you can go switch/store/retrieve anytime
And the folks who don't have GW:EN? What of them?
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Old Oct 05, 2007, 02:55 PM // 14:55   #25
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I doubt we'll see multiple pets in GW1. GW2 is possbile but i doubt Anet will "waste" time on such a relatively small thing.
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Old Oct 05, 2007, 03:12 PM // 15:12   #26
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Originally Posted by SotiCoto
Ok.... let us see here...

What are the real differences between different pets?

#1. Evolution type. One Dire Pet, one Elder, one Hearty... Sure.
#2. Damage types. One Piercing, one Slashing... ok.
#3. ....... Asthetics.

Honestly... the difference between pets aside from appearance is minimal at best, and I don't know anyone who regularly wants to change between using Dire and Hearty pets.... So while you might get attached to one pet but want to use another for a while, I very much doubt there is enough cause for it for A-Net to implement such a thing.



I mean I'd like it too.... but it isn't going to happen.
Sums up my sentiments.
/notsigned Not really needed.
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Old Oct 05, 2007, 03:16 PM // 15:16   #27
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Great Idea /signed

Would be nice to have a bear then a wolf then a bird then a tiger then a crab then a stalker then a pig then a croc Maybe a mini HIPPO

It would be awesome

Also add some henchmen to the Underworld to so I can solo my own widow
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Old Oct 05, 2007, 03:37 PM // 15:37   #28
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Originally Posted by Painbringer
Also add some henchmen to the Underworld to so I can solo my own widow
And while they're at it, A-Net should give you a voucher for a free Ferrari too!

... Not. ¬_¬
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Old Oct 05, 2007, 04:06 PM // 16:06   #29
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/signed i already miss my faithfull crane
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Old Oct 05, 2007, 04:13 PM // 16:13   #30
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/signed, got my vote, the more pets the better the choice
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Old Oct 05, 2007, 04:14 PM // 16:14   #31
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/signed i want to charm and level all possible pets, and i like redfeathers idea too
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Old Oct 05, 2007, 04:22 PM // 16:22   #32
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Quote:
Originally Posted by Painbringer
Also add some henchmen to the Underworld to so I can solo my own widow
You already can, if you bring MM heroes and don't mind dying a lot to fuel a minion factory. If you are a spellcaster, you can even avoid this by bringing a fully suped hero, Vengeance to make it mobile, and a bunch of prot. It will take an hour, but it's pretty easy.
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Old Oct 05, 2007, 05:16 PM // 17:16   #33
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When? Probably the same time they add an auction house and a way for you to see how armor looks on you before you buy it.

Then again in WoW, the pets had their own skill bars and were actually more like Heroes. In GW there's really no uniqueness besides the evolved personality and the skin.
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Old Oct 05, 2007, 05:16 PM // 17:16   #34
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Quote:
Originally Posted by Redfeather1975
Someone suggested once skill trainers sell charm animal skills that you can buy mulitples of like signet of captures.
Then when you charm an animal the skill changes to 'charmed X'.
That way you just drag 'charmed X' into your bar to bring that type of animal.
/signed for this. much more convenient.
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Old Oct 05, 2007, 05:20 PM // 17:20   #35
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Quote:
Originally Posted by SotiCoto
Then I went to the Hall of Monuments... found it wasn't there... and realised that I still needed to get the remaining Charr Homelands side of GW:EN out of the way.... and the endgame...
You don't need to get the endgame out of the way. Just get the fourth tapestry, my ele has her phoenix in her hall and I haven't done Heart of the Shiverpeaks yet.
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Old Oct 05, 2007, 05:26 PM // 17:26   #36
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Quote:
Originally Posted by freekedoutfish
If you look at this in sense of time, Anet is going to have 2 years before GWs2! That leaves 2 years to basically add a very simple feature to existing NPCs.

It shouldnt require anymore then adding a few more rows to a characters information in the database under pet1, pet2, pet3, etc, etc! Then adding a few button choices to the dialect at the pet trainers.

1. "Please hold this pet for me."
2. "Let me see all the pets you are holding for me."
3 ."I would like to take my [enter pet name] from you and give you my [enter pet name] in its place."

I cant see that being hard to do in a 2 year span! I think I did smaller tasks, which took less time when I was developing software on my placement for Uni.
I didn't say it would be difficult or time consuming for Anet to implement such a thing, I just don't see it happening now. I figure if they were gonna do it, it would have been done by now. With the importance of development switching from GW to GW2, I'm not really expecting a lot of huge changes in the game over the next 2 years.

I'd personally love new features like this... hopefully Anet proves me wrong and does a lot to GW over the next 2 years. I'm just not seeing it happening at this point, that's all.
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Old Oct 05, 2007, 06:17 PM // 18:17   #37
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Quote:
Originally Posted by freekedoutfish
The issue there is, where are these creatures being stored while you dont use them? That idea just seems alot more complicated then changing what already exists.

We just need pet trainer NPCs to keep our pets, instead of giving them away.
I don't think you understood Red's post. Read it again.
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Old Oct 05, 2007, 06:50 PM // 18:50   #38
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Originally Posted by Darksun
I don't think you understood Red's post. Read it again.
I understood it perfectly well. But what is more complicated to change/add...

1) Changing charm animal into seperate skills to charm different animals, connecting those individual skills to those animals, adding that new kill trainer, trying to put restrictions in like how many and what types.

2) Keeping charm animal as one skill and not changing it, and then changing the pet trainer NPC to store pets and adding some extra buttons to get access to them and put them into storage.

The first option means you have to keep all you're pets connected to you at one time and all their information live on your character, because their stored in your skill set at individual skills. They might conflict and the system wont know which one to display.

Unlike leaving charm animal as it is, and simply using the NPC to change pets and to connect one animal to you at one time (Or I assume that is how it would work, im not an expert)!

The mechanism to remove a pet from you already exists inside inside that NPCs functionality, so its alot easier to add other functionality to it, then to create a whole new skill. This means we're giving the pet trainer NPCs a fully purpose to exist.

If we added the first opion we might aswell just remove those pet trainer NPCs and add a "delete pet" button next to the "charmed wolf" (for example) skill in your list.

I just think the NPCs should have all that functionaliy, because they already exist and they are intended to handle all aspects of pet handling.
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Old Oct 05, 2007, 07:24 PM // 19:24   #39
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all i can say is /signed
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Old Oct 05, 2007, 07:40 PM // 19:40   #40
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/Signed.

This is an old suggestion, but a good one.

Two forms it's had before that are worth thinking about:

1. A "Stablemaster" NPC. The NPC will hold up to X pets for you and you can "check in" your current pet in order to "check out" another. (If a-net really wants to save space in the DB, they can limit it to level 20 pets and not save names on inactive pets; that should get the space per pet down to a measly 1 byte.)

2. "Pets as skills." Charm animal is changed to work like a signet of capture. If you were to capture a white moa, for example, the "charm animal" skill would change to something like "Animal Companion: Lvl 5 Unevolved White Moa," with a different icon and description. Equipping the "Animal Companion:X" skill would equip that particular pet for you. You could buy multiple copies of charm animal, just like signet of capture, to capture multiple pets.
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